#ifndef _HDR_PATH_SEARCH_TYPE
#define _HDR_PATH_SEARCH_TYPE

enum t_path_search_type
{
	k_path_search_standard,
	k_path_search_enemy_activation,
	k_path_search_caravan,
	k_path_search_find_nearby_space,
	k_path_search_move_army, // used when actually moving the army, but not is pathfinding
	k_path_search_place_army, // used when placing an army via find_adjacent_space
	k_path_search_player_danger, // used to display yellow path arrows
	k_path_search_ai,
	k_path_search_ai_guard_danger,
	k_path_search_ai_danger,
	k_path_search_ai_distance,
	k_path_search_ai_influence,
	k_path_search_ai_neutral_army,
	k_path_search_ai_guarding_army,
	k_path_search_ai_threat,
	k_path_search_ai_value
};

#endif

